iOS Development · Swift · SwiftUI · iPhone & iPad
Specialty

Senior iOS development is our core focus. One Swift codebase, native on iPhone, iPad, and Mac. App Store ready, partnership pricing, no offshore handoffs.

iOS app development
that ships natively, fast.

An iOS app development agency for companies who want a Swift codebase they can be proud of. We design, architect, and build native iPhone and iPad apps in SwiftUI, with a shared codebase that targets Mac through SwiftUI multiplatform or Mac Catalyst. Senior engineers, App Store ready, partnership pricing.

100+
App Store launches
3
Apple platforms · 1 codebase
14 wks
Average MVP timeline
0
Offshore handoffs
Swift 6SwiftUIUIKitCombineSwift ConcurrencyCore DataSwiftDataCloudKitStoreKit 2WidgetKitApp ClipsLive ActivitiesARKitRealityKitvisionOSApp IntentsMac CatalystTestFlight Swift 6SwiftUIUIKitCombineSwift ConcurrencyCore DataSwiftDataCloudKitStoreKit 2WidgetKitApp ClipsLive ActivitiesARKitRealityKitvisionOSApp IntentsMac CatalystTestFlight
What we build

Native iOS, the way Apple intends.

We choose Swift and SwiftUI for every new build. The platform features Apple ships every June (Live Activities, App Intents, Vision Pro, the new privacy stack) reach native apps first, and your roadmap moves at the speed of the platform.

Consumer iPhone apps

Lifestyle, productivity, fintech, social, content, marketplaces. Polished SwiftUI experiences that feel like the system, not a wrapper around a website.

SwiftUIApp StoreStoreKit 2

iPad pro-grade apps

Editor, design, drawing, and dashboard apps that take the iPad seriously. Stage Manager, multi-window, drag-and-drop, Pencil, external display, and split-view, all wired up correctly.

Stage ManagerPencilMulti-window

Mac, from the same code

Ship to Mac via SwiftUI multiplatform or Mac Catalyst. Real macOS menus, real Mac windows, real Apple Silicon performance, no Electron, no embedded WebView.

Mac CatalystSwiftUI multiplatformApple Silicon

Vision Pro & visionOS

Spatial UI, shared SwiftUI scenes, RealityKit content, and porting iPad apps to the headset. Early-mover positioning while the App Store is still small.

visionOSRealityKitSpatial

Enterprise & B2B

Field-ops apps, mobile dashboards, line-of-business tools, custom enterprise distributions. SSO, MDM, biometric auth, and offline-first sync built in.

SSO / MDMOffline-firstBiometric auth

RN & Flutter migrations

Move React Native, Flutter, or Cordova codebases to native Swift, incrementally, without freezing your roadmap. Recover performance, App Store velocity, and platform features.

React NativeFlutterIncremental
One codebase · three platforms

Ship to iPhone, iPad, and Mac from one Swift codebase.

SwiftUI multiplatform and Mac Catalyst let a single Xcode project compile to native binaries for every Apple platform. The shared code is the business logic, networking, persistence, and most of the UI. The platform-specific code is the menu bar, the window chrome, and the gestures that should feel different on each form factor. You get three native apps for somewhere between 1.2x and 1.4x the cost of one.

SHARED · ~80%

Logic, models, and most UI

One Swift Package for domain logic, data, networking, and SwiftUI views. Tested once, shipped three times.

PLATFORM · ~15%

Form-factor adjustments

iPad split views, Mac NavigationSplitView with three columns, iPhone tab bar, sized for each device.

SYSTEM · ~5%

OS-specific touches

Mac menu bar, dock badge, keyboard shortcuts, AppKit interop where it actually matters. Done right, not avoided.

For a deeper look at our approach to Mac specifically, see our macOS development page.

How we work

Four phases. TestFlight every two weeks.

Our process is deliberately visible. You see real progress every sprint, not just at the end.

01 · DISCOVER

Scoping sprint

One to two weeks (paid). Workshops, technical audit, and a fixed-scope quote with a real timeline.

02 · DESIGN

Prototype in SwiftUI

We design directly in SwiftUI, not Figma alone. The prototype runs on a real device, on day one.

03 · BUILD

Two-week sprints

TestFlight build at the end of every sprint. Weekly demos. Transparent burn-down on whatever PM tool you use.

04 · SHIP

App Store launch

Submission, App Privacy, screenshots, and rollout. Post-launch support and the next OS adoption are part of the deal.

iOS stack

The full Apple toolchain.

We pick the right tool for the build. Some apps need every framework, most need a focused subset.

Language & UI

Swift 6SwiftUIUIKitAppKit interopCombineSwift Concurrency (async/await)Observation frameworkSwiftData

Apple frameworks

CloudKitCore DataStoreKit 2WidgetKitApp IntentsLive ActivitiesApp ClipsPushKitSign in with AppleARKit / RealityKit

Architecture & testing

TCAMVVMSwiftPM modularizationXCTestSwift TestingSnapshot testsUI tests

CI & release

Xcode CloudGitHub ActionsFastlaneTestFlightApp Store Connect APICrash analytics
Engagement

Three ways to work with us.

Pick the engagement that fits the team you have today, all priced as fixed scope, not billable hours.

01 · END-TO-END

We build the whole app

Discovery, design, engineering, App Store launch, post-launch support. You stay focused on product strategy, we handle the build.

From $40K (single-purpose MVP) to $400K+ (multi-platform suite)

02 · TEAM EXTENSION

Embed senior Swift engineers

Drop senior iOS engineers into your existing team for sprint-based collaboration, code review, and feature builds. Per-engineer monthly retainer.

From $18K/month per senior engineer

03 · AUDIT & MODERNIZE

Modernize a legacy codebase

UIKit to SwiftUI, Combine to Swift Concurrency, MVC to TCA, Objective-C to Swift, RN/Flutter to native. Incremental, planned, never a freeze.

Two-week audit at $12K, then fixed-scope quote

Common questions

Frequently asked.

What does an iOS build cost?

Fixed scope, never billable hours. A focused single-purpose MVP runs $40K to $90K. A multi-feature consumer or B2B app runs $90K to $250K. A SwiftUI multiplatform suite (iPhone, iPad, Mac from one codebase) runs $150K to $400K. We give a real quote after a paid one to two week scoping sprint.

Can one Swift codebase actually run on iPhone, iPad, and Mac?

Yes. SwiftUI multiplatform and Mac Catalyst have shipped since iOS 13 / macOS 10.15 and improve every WWDC. The business logic, networking, persistence, and most of the UI are shared. Each platform still feels native, no embedded web view, no compromise on performance.

SwiftUI or React Native / Flutter?

Native-first, every time. RN and Flutter solve a real problem if you don't have iOS expertise, but they pay it back in performance ceilings, slow App Store updates, and platform-feature lag (Live Activities, Widgets, Vision Pro, App Intents). Native pays back fast. We do migrate RN and Flutter codebases to native Swift, that is a common engagement.

App Store review, will my app pass?

App Privacy manifests, ATT prompts, StoreKit 2 receipt validation, Sign in with Apple, account-deletion compliance, screenshots, and TestFlight rollout are all part of the engagement. We pre-empt rejection reasons and handle rebuttals when they happen.

How long to launch?

An MVP usually ships in 8 to 14 weeks from kick-off. A multi-platform suite ships its first App Store version in 14 to 20 weeks. Two-week sprints, TestFlight build at the end of every sprint, real progress every two weeks.

Can you join my existing iOS team?

Yes. Senior Swift engineers embed into your team for sprint-based collaboration, architecture work, and feature builds. We also do iOS technical-debt audits and modernizations.

Let's build

Ready to ship a Swift codebase you'll be proud of?

Tell us what you're building. We'll respond with a real perspective, not a sales deck.

Start a conversation